I need some help with an issue I’m facing while creating an accessory in Roblox Studio.
Details of the Issue:
When I click the Generate MeshPart Accessory button:
The accessory includes a Handle named MeshPart with SurfaceAppearance. This is what I want because it allows me to add ColorMap and NormalMap to my accessory.
However, when I try to upload the accessory, I get the following error:
When I click the Generate Legacy Accessory button:
The accessory includes a Handle named Part with a Mesh, and I can upload the accessory this way. However, in this case, the NormalMap is not added, and only the ColorMap with TextureID is displayed.
Does anyone have any suggestions on how to solve this issue? I want to use the Generate MeshPart Accessory button to properly upload my accessory and also ensure that textures like NormalMap and ColorMap are displayed correctly.
I understand what you mean, but I have purchased and used accessories from the store that were created by other developers using MeshPart. These accessories work fine with NormalMap and ColorMap. So, there must be a way to achieve this.
These were more than likely layered clothing, as those allow PBR. Normal accessories do not allow PBR maps currently, but it’s being worked on (apparently).
It’s good to know that normal accessories don’t currently support PBR maps but that it’s being worked on. I guess I’ll have to wait for the update, then.
I tried copying the meshID from a specialmesh into a meshpart before, I think it worked, I’m not sure it’s been a while since then but it’s worth a shot