"Could not read the color map/diffuse texture file associated with this file" Fix

This a tutorial on how to fix a basic texture painting bug,

When you try to import a mesh with a texture paint material, this happens:

You’ll need to save the image in the same directory as the mesh.
1.. Create a new folder just around anywhere. make sure you keep your .fbx in it.


2. Go to Texture Paint > Image > Save As to your folder.


3. Select the textured mesh and export as FBX. Change the path mode to “Copy” and tick “Embed Textures”

this will create a .fbm folder for your mesh once you import it over to studio.
4. Done!

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Thank you so, so much for this. I was practically pulling my hair out in dealing with the whims of Roblox Studio’s terrible 3D importing software before I learned about this trick.

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