this a tutorial on how to fix a basic texture painting bug, i had one before but it got deleted so this is a re-write. i won’t be going over the basics of image painting.
when you try to import a mesh with a texture paint material, this happens:
you’ll need to save the image in the same directory as the mesh.
1- create a new folder just around anywhere. make sure you keep your .fbx in it
2- go to Texture Paint > Image > Save As to your folder
![image](/secure-uploads/uploads/original/5X/d/1/2/8/d1284cfc8828fe1a9b89e384808a7350b7188de2.png)
3- select the textured mesh and export as FBX. change the path mode to “Copy” and tick “Embed Textures”
![image](/secure-uploads/uploads/original/5X/b/3/4/f/b34f75c1fa1e2b7fcefda9ab0d5ba1035214c427.png)
this will create a .fbm folder for your mesh once you import it over to studio.
4- done