"Could not read the color map/diffuse texture file associated with this file" FIX

this a tutorial on how to fix a basic texture painting bug, i had one before but it got deleted so this is a re-write. i won’t be going over the basics of image painting.

when you try to import a mesh with a texture paint material, this happens:

you’ll need to save the image in the same directory as the mesh.
1- create a new folder just around anywhere. make sure you keep your .fbx in it
image
2- go to Texture Paint > Image > Save As to your folder


image
3- select the textured mesh and export as FBX. change the path mode to “Copy” and tick “Embed Textures”
image
this will create a .fbm folder for your mesh once you import it over to studio.
4- done

happy

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