This a tutorial on how to fix a basic texture painting bug,
When you try to import a mesh with a texture paint material, this happens:
You’ll need to save the image in the same directory as the mesh.
1.. Create a new folder just around anywhere. make sure you keep your .fbx in it.
2. Go to Texture Paint > Image > Save As to your folder.
3. Select the textured mesh and export as FBX. Change the path mode to “Copy” and tick “Embed Textures”
this will create a .fbm folder for your mesh once you import it over to studio.
4. Done!







