Hi, yesterday I stumbled upon a Devforum post called “Modeling a projectiles motion” which is created by a guy named @EgoMoose and can be viewed below. I do have a few questions about it though. Firstly, I want to add a max distance before the lasso begins to fall from gravity. Secondly, whenever I throw it at the ground it goes super high. I want to be similar to The Wild West’s lasso system where if you throw it at the ground it goes straight into the ground, but if you throw it high it eventually falls back down. Any & all help is appreciated, Thanks!
Modeling a projectile’s motion - Resources / Community Tutorials - DevForum | Roblox