My game has an estimated 14 * 3 * 8 * .5 + 24. (168 + 24 = 172 roughly) All unanchored. But but most are welded together just like in the video. I’ve optimized scripts a lot so I don’t think cpu spikes are caused of that.
Btw the cpu spikes go up to 100. If there is any other information that is needed I’ll happily give. This is the first time I’ve encountered such lag making things so I’m close to clueless on what to do.
I unfortunately can’t do the first one. And I thought occlusion culling was already built in? I have throttled render stepped and streaming is enabled.
And right now I don’t have my special effects going on. And I’ve even cut down on 90% of all cast shadow parts.
Each block you see is made up of 14 surfaces for the 3d maze generation. They are 24 blocks. Eah block is made of the shell. A visible non collidable union. And under it are the 24 transparent precise collision parts and union surfaces. All welded together and unanchored.
The game is simple in idea and th only major scripts and thing tht could tinker performance is these blocks. But I don’t know how to optimize these more