I will investigate further and update the post with anything else relevant that I find.
Workaround
Previously I was able to fix it by intentionally destroying the specific skinned meshes before destroying the UI.
This doesn’t appear to work anymore, crashes still persist.
Issue Area: Engine Issue Type: Crashing Impact: Very High Frequency: Often Date First Experienced: 2022-12-10 00:12:00 (-05:00) Date Last Experienced: 2022-12-12 00:12:00 (-05:00)
Only crashes when in my game, doesn’t crash outside of it.
If it makes any difference, the reason my workaround has stopped working is because it seems like the objects aren’t being destroyed after calling :Destroy(). I’ll post screenshots in a moment.