Crash rate 7.5% but no high usage scripts

Pretty sure it was being caused by this:
It was a client script (that’s why it wasn’t showing up in the console) that has reaches 2% usage rate and rate over 1500 (it may have even higher usage when you have 4 players together). It’s an empty script that forks the default RbxCharacterSounds script that I thought I could use to get rid of the default character walk sounds.

2 Likes

This is completely unrelated but does anyone else not see the title or the scroll bar for this report?

Normal report for reference:

Just wanted to make sure it isn’t just me seeing this before I file a bug report.

2 Likes

I can also confirm that for some reason it is missing from this post.

1 Like

Yeah… very weird. @Kairomatic Mind having a look at this? :smiley:

1 Like

Yea same problem, title isn’t visible unless you look at the tab name

yeah I’m pretty sure it happened because I deleted the original post and then un-deleted it but it didn’t come back. Maybe we should make a bug report for bug reports not properly undeleting

1 Like

Hi, is this resolved for you then?

yeah the client crash rate is about 3% now at the destination place which I think is more reasonable. I’ve made a more detailed post about it here: Players Crashing after Teleport when Loading Screen ends

On a side note, the game didn’t end up doing as well as I had hoped despite having extremely high retention stats which confuses me a bit. It pushed me to the 1B place visits milestone though (across all my games) so I’m pretty happy about that! I’ve started working on a new game again.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.