Crash when selecting Rename in attribute context menu after instance is deleted

If an instance is deleted while you have the context menu open for an attribute, Studio will crash if you choose the Rename option.

To reproduce:

  • Create an instance and add an attribute.
  • Select it in the explorer and run wait(5) game.Selection:Get()[1]:Destroy().
  • Open the context menu for the created attribute.
  • When the instance is deleted, choose “Rename”.
  • Most likely, Studio will crash. Rarely it doesn’t.

Sorry for the low-hanging fruit.

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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This issue should now be resolved! If this issue is still occurring, please create a new topic for us to look into.

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