If an instance is deleted while you have the context menu open for an attribute, Studio will crash if you choose the Rename option.
To reproduce:
- Create an instance and add an attribute.
- Select it in the explorer and run
wait(5) game.Selection:Get()[1]:Destroy()
. - Open the context menu for the created attribute.
- When the instance is deleted, choose “Rename”.
- Most likely, Studio will crash. Rarely it doesn’t.
Sorry for the low-hanging fruit.