Crashing on Play Test

Whenever I attempt to launch a play test (“Play Here”, “Play”), the game attempts to initialize, but crashes before it can initialize fully. I currently have the following beta features enabled: “Improved Studio Solid Modeling Controls”, “New Studio Camera Controls (Updated)”, “Next-Gen Draggers”, “Revamped Asset Manager”

System Information:

Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz

Base speed:	3.60 GHz
Sockets:	1
Cores:	4
Logical processors:	8
Virtualization:	Enabled
L1 cache:	256 KB
L2 cache:	1.0 MB
L3 cache:	8.0 MB

Utilization	14%
Speed	3.83 GHz
Up time	4:23:41:13
Processes	221
Threads	3500
Handles	154817

16.0 GB DDR3

Speed:	1600 MHz
Slots used:	4 of 4
Form factor:	DIMM
Hardware reserved:	57.8 MB

Available	7.0 GB
Cached	3.5 GB
Committed	17.7/26.9 GB
Paged pool	613 MB
Non-paged pool	636 MB
In use (Compressed)	8.8 GB (414 MB)

NVIDIA GeForce GTX 750 Ti

Driver version:	32.0.15.8253
Driver date:	4/15/2026
DirectX version:	12 (FL 11.0)
Physical location:	PCI bus 1, device 0, function 0

Utilization	5%
Dedicated GPU memory	1.4/2.0 GB
Shared GPU memory	0.3/8.0 GB
GPU Memory	1.7/10.0 GB

Samsung SSD 850 PRO 512GB

Capacity:	477 GB
Formatted:	477 GB
System disk:	Yes
Page file:	Yes
Type:	SSD

Read speed	0 KB/s
Write speed	25.5 KB/s
Active time	0%
Average response time	0.7 ms

A private message is associated with this bug report

I would also like to additionally add that if I publish the game, it can be ran on the Roblox Client instead without any freezes or crashes. This is being used as a temporary workaround, but it’s a bit more tedious.

I found the root cause! It was related to one of my installed plugins (“Codify”) in a way where it would result in the freezing and crashing.

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