Hello everyone!
So recently I tried to create an animation for the action of carrying a crate. And I did so successfully, but it only works properly if the player is idle. When the player moves, the walk/run animations “override” the action animation and then it looks like this:
What do I add into the script so when the player is moving, the crate and the arms still stay in the same position?
I believe it’s the way you created your animation, if you don’t feel like “fixing” it with that method of sort, you can use: Animation Priority Link 1, Animation Priority Link 2 Normally when you publish an animation the priorty is set to Action which I believe is equivlent priority to the Roblox idles etc, so you could just lower the animation priorty.
I did think of doing that. But the problem in that case (I think) would be that the legs wont move at all, I still need the running animation, but without the arms moving if that makes sense.
Remove keybinds from legs in the animation and reupload the animation. Try that
There are no keybinds on legs in the animation.
Okay it was just my lack of understand of how animations work. Essentially the fix was in the animation editor, I only added right/left upper arms (they automatically selected themselves because I rotated them manually and the whole arm rotated with it) thinking that the whole arm will play the animation but I actually had to add, lower arms as well as hands. Thank you for all for contributing. Perhaps someone finds this useful.