So I am making a game and It has a Cylinder that fall though the sky and hits England. Now I would like to know how I could make the crater hole with Terrain.
Here Is what it looks like after it ran though its script and “Landed”
I suggest using explosions. Explosions are very helpful when it comes to a realistic explosion. For it to work, make the explosion to have craters so when it explosions the terrain will also be affected.
local explosion = Instance.new("Explosion", parent)
I don’t use explosions often, but you can use explosion to then change the properties of the created explosion. Check out this article on explosion instances to better your understanding.
If you’re good at blender you could make a mesh terrain that appears when the nuke? lands
Like make a crater in blender and when it lands in the script just POOF, mesh appears
So basically this should prove useful for your dilemma:
All you need to do is do what he does but simply add a wait() and also change the second terrain when saving so it has the hole in it.
You can even change it far enough to have burnt ground and things after the crash.
Here is a plugin if you have trouble saving the terrain and things. https://www.roblox.com/library/148042198/Terrain-Save-and-Load
here is also a tiny example of some of the code
There is an object called TerrainRegion that is a saved instance of Roblox terrain and can be loaded in using Terrain:PasteRegion(RegionInstance)
I also like war of the worlds.
If this was useful or solved your problem please click the tick.
I hope I helped you!
I would be glad to help you on your game if you want like errors and things.
Also your game looks amazing the models, scripting, and effects and things.
I cant wait to see where that will go.
Please update me with any issues you may have now or later on.
I will gladly help!