I was really bored today so i got an old piece code of mine for creating craters and revamped it into a model for creating craters
Here is how it works
local module = require(game.ReplicatedStorage.CraterModule)
module.Create(radius,Position,rockSize)
--[[
rocksize should be a number
Position should be Vector3
radius should be number
--]]
Here is showcase
(This video is an older version of the module, now its much more optimized)
The module have some bugs with the radius/size ratio which I can fix but currently I don’t have the time to do so. The module is not anything special and I’m not really proud of it so yea. Don’t expect big updates
Feel free to edit and post versions with your changes. Constructive criticism is welcomed.
I don’t have a use for it, but good job, the only thing I would change is it looks like from the video that there are studs on the parts, just change that then it would be great