Maybe add the ability to put multiple trails, that players can receive with a gamepass? Or temporarily, with a dev product? And maybe even add effects to the trail, such as causing damage to other players.
Would love to use it if these features were added!
I came up with that thinking in the mindset of somebody who knows nothing about scripting, (so myself,) if you could do a tutorial on how to add that when you release the next version?
Hey there, I just want to say that I really like the concept! I am probably going to use this feature in my game as a walking animation for my ice superhero! Thank you so much for creating this and charing it with the forum!
I made this as a way to have a more custom trail
the next version you will be able to use this with more then just the player and there will signals that the current trails don’t have
as of right now the module doesn’t let you change the trail instance’s settings, next version will allow that which means it will let you customize the already existing trails including the customizations my module adds onto it
trust me just wait for the next version, I’ll even have trail types where you can changes how the trail moves and works
V1 is nothing compared to what V2 will have
so in terms of customization this thing will be amazing
and you have yet to see what I mean, this is hilarious
you don’t understand why I said those three do you?
Changed
let’s start off with Changed, so what is different?
well Changed runs whenever an instance changes, you can’t do that with my module because the trail instance isn’t the only thing changing properties and you can’t access the trail at all unless you know where it is, there are multiple things changing at once.
TrailAdded and TrailRemoved
why TrailAdded over ChildAdded and why TrailRemoved over ChildRemoved, well you can’t easily detect when this stuff happens, like I said less work for the scripter or anyone using this
these signals are here to make you have less code and making everything efficient and clean
I edited my message btw, I explain stuff
the default signals for the instances wouldn’t work well at all
also ChildAdded and ChildRemoved check if a child is added or removed from an instance and that is not the same as what TrailAdded and TrailRemoved do because they run when a trail is added to anything or removed from anything not a specific instance