Crazy input lag


So, I am making a ROBLOX version of a classic arcade game Asteroids. Everything’s working great but the input lag is just unbearable. Everything is running locally so I don’t have any idea what causes the lag.

Every time I press a key on my keyboard, I print “INPUT BEGAN!”. Pew pews are instantaneous but the turning and moving forward cause issues.

I am using a BodyAngularVelocity to rotate Starship Triangle and the part’s velocity property to move it forward. Filtering is currently disabled along with the new physics solver and the ship controller’s activity peaks at 0.4%.

Ideas? :X

Thanks juriaan for help.

:SetNetworkOwnership() pls

Its rather something you setup in your script, or the client doesn’t own the physics.

It’s pretty cool! Good work.