We recently just launched a new game and the server lag is INSANELY bad. There are not even 30 players in each server and it seems that the DataStore, Analytics and GamePassService is causing this (from the network) Is there anyway to fix this?
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Oh boy. I don’t even know where to start with this.
With what is shown, it’s hard to help. By any chance, can you send the code for DataStore?
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What do you mean by send the code for DataStore? I am using Profile Service.
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This is very weird I’ve never seen anything like this before
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How are you using Profile Service? From what I see is that you are attempting to save player data way too fast.
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We’re using ProfileService for DataStoring.
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Yes, but I’m not exactly sure how you implemented it into the game. I can’t help if I can’t see how it was implemented.
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Could there be any reason for like Analytics and ContentProvider?