I have been trying to create a faze effect were the player blurs.
example of game that does it: [UPDATE] The Flash Universe ⚡ - Roblox
When you press f the player blurs, how would I do this?
I have been trying to create a faze effect were the player blurs.
example of game that does it: [UPDATE] The Flash Universe ⚡ - Roblox
When you press f the player blurs, how would I do this?
local BlurEffect = Instance.new("BlurEffect", game.Workspace.CurrentCamera)
local Tweenservice = game:GetService("TweenService")
game:GetService("UserInputService").InputBegan:Connect(function(inp) -- input referring to the input when a new input starts
if inp.KeyCode == Enum.KeyCode.F then
if BlurEffect then
Tweenservice:Create(BlurEffect, TweenInfo.new(1), {Size = 20}):Play() --1 is the time you want it to take for the blur to fade in, 20 is the size of the blur
end
end
end)
game:GetService("UserInputService").InputEnded:Connect(function(inp) -- input referring to the input when a new input ends
if inp.KeyCode == Enum.KeyCode.F then
if BlurEffect then
Tweenservice:Create(BlurEffect, TweenInfo.new(1), {Size = 0}):Play() --1 is the time you want it to take for the blur to fade in, 0 is the size when there should be no blur
end
end
end)
Use snips from this code I just made. You don’t need the tweeting, Just the blur effect and the userinputservice. If you need more help be sure to msg me
im trying to only blur the player model and not the entire screen.
I don’t understand what you mean
In the game when you press f this happens in that game, as you can see only the player blurs
I figured it out, all I did was create a depth of feild
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