Create a line through CFrame position values / vector3

Hi, I have an issue. I have a CFrameValue instances and they are numerically orderd. I have a function to connect a line between them but this function takes position 1 and position 2 and creates a line. The problem is, I do not know how to use to use the function and connect all the lines which are numerically orderd.


image

the points are just for reference there is a cframe value for those positons.

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PositionAt = 0 -- Number used to mark where the Part is currently
Part = script.Parent

Positions = {

[1] = Vector3.new(0,0,0);
[2] = Vector3.new(0,10,0);
}

for i = 1,#Positions do
wait(1)
PositionAt += 1
Part.Position = Positions[PositionAt]

end

if you want, you can use TweenService which would look something like this:

TS = game:GetService("TweenService")
Part = script.Parent
PositionAt = 0

Positions = {

	[1] = Vector3.new(0,0,0);
	[2] = Vector3.new(0,10,0);
}

for i = 1,#Positions do
	wait(1)
	PositionAt += 1
	TS:Create(Part, TweenInfo.new(1), {Position = Positions[PositionAt]}):Play()
end
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Try this:

local LastPosition

for i, Position in ipairs([PUT CONTAINER FOR VALUES HERE]:GetChildren()) do
	if i == 1 then LastPosition = Position.Value continue end
	local Part = Instance.new("Part")
	Part.Size = Vector3.new(1, 10,  (LastPosition - Position.Value).Magnitude)
	Part.CFrame = CFrame.lookAt(LastPosition, Position.Value):ToWorldSpace(CFrame.new(0, Part.Size.Y / 2, -Part.Size.Z / 2))
	Part.Anchored = true
	Part.Parent = workspace
	LastPosition = Position.Value
end

this only works if you use vector3 values (I don’t see a reason why you should use cframe values over vector3 values)

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CFrame sets both Position and Orientation of an Object while Vector3 only sets the position. although you can set Orientation with Vector3, i still perfer CFrame

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Correct me if i am wrong but are we not just making a line between the dots? (I am assuming Luftalagi only has the position of the dots and not the required CFrame)

neither of us are Right or Wrong. ._.

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