I inquired about a system of places, but I wondered: would it be possible to make a gigantic (or even infinite?) and optimized map? I learned that you can use StreamingEnabled, does that just reduce client lag or is that a doorway to creating a very large/infinite map?
Does anyone have a solution to create a very large realistic AND optimized map?
Yes you can make an infinite map. For optimisation you would want to use a custom ārender distanceā system, removing any parts / terrain thatās outside of the distance. For example if the render distance was 1k studs, anything outside of 1k studs of the player would be removed. You could use the same technique for a very large map
If you are looking for infinite terrain, I canāt really help you there, but if you want an infinite, flat surface you can possibly use meshes as you can size them as big as you want Iām pretty sure.