Create deformed region3, how?

For those who know the Rotated Region3 module of Egomoose know that it has made a function to change the shape of the Region3. With this function you can for example create cylindrical or ball-shaped Region3. But the big question: how do you do it?

Do I need to know the script of the normal Region3?

From my experience, it may be much simpler to use GetTouchingParts as an alternative for spheres and cylinders instead of region3

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@PoppaPengo They were only examples and I want to use them as region3. My goal is to deform the shape of a Region3.

If you’re looking to understand how and why it works. You should just dive into the module and then ask us what the parts you don’t understand.