What do you want to achieve?
There’s a role where you can pick to be a survivor or a killer, when the player pick as a killer I want to teleport the killer to an empty server or create an empty server
What is the issue?
I don’t know much about teleportation.
What solutions have you tried so far?
I look around in devforum and I only found about bugs on teleportation
I’m just wondering if you can teleport player to an empty server or create one so that there won’t be two killers in a server.
There is another way to avoid this without needing teleportation (And that way is really better), You just check if there are more than a person with killer. If there is you can just delete the killer value of one of them and switch to survivor.
local ammountOfKillers = 0
local ingamePlayers = game.Players:GetPlayers()
local killers = {}
for _,v in pairs(ingamePlayers) do
if v:FindFirstChild("Killer") then
ammountOfKillers = ammountOfKillers + 1
table.insert(killers, v)
end
end
local chosenKiller
if ammountOfKillers > 1 then
repeat
chosenKiller = math.random(1, #killers)
killers[chosenKiller].Killer:Destroy()
table.remove(killers, table.find(killers, killers[chosenKiller]))
until #killers == 1
end
Or you can just do a thing that gives a killer value to a specify player and make it stop once someone got it.