I’m making a combat system for my game, and each attack has a separate animation. How should I store these animations? Right now I’m storing them as actual Animation objects in the ReplicatedStorage, but is it necessary? Is there a way to easily create and use them client-side without it being messy, like how instead of storing stats as IntValues etc. you can use a table?
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Actually yeah, I don’t know why I didn’t consider that. I think I thought I’d have to make them every time I wanted the animation to play, but I can just store them somewhere. Thanks.
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