Hi,
CreateEditableMeshAsync fails its permission check on a freshly created and published baseplate.
“Universe and asset 101209180579260 owned by different User”
Steps to repro:
- Create a new baseplate
- Publish it
- Create a meshPart, and pick a random FBX file via the property editor for the meshID
- Execute this client script
game.AssetService:CreateEditableMeshAsync(instance.MeshContent)
The permission check will fail, even though I just uploaded that mesh.
If you close and reopen the place in studio, it then works