CreateEditableMeshAsync fails permission check on freshly published baseplate

Hi,
CreateEditableMeshAsync fails its permission check on a freshly created and published baseplate.

“Universe and asset 101209180579260 owned by different User”

Steps to repro:

  1. Create a new baseplate
  2. Publish it
  3. Create a meshPart, and pick a random FBX file via the property editor for the meshID
  4. Execute this client script
    game.AssetService:CreateEditableMeshAsync(instance.MeshContent)

The permission check will fail, even though I just uploaded that mesh.

If you close and reopen the place in studio, it then works

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Yeah it is a known issue. Our team is looking into this. Thanks for reporting the bug.

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