I’m trying to create a player character creation system using CreateHumanoidModelFromUserId.
However, for some players, body parts aren’t connected properly and float around. How can I fix this?
I’m trying to create a player character creation system using CreateHumanoidModelFromUserId.
However, for some players, body parts aren’t connected properly and float around. How can I fix this?
The issue was that the character didn’t fully load, so when I anchored it, some parts weren’t properly attached to the character yet.
I fixed it by adding a delay before inserting the character into the ViewportFrame.
Such a silly mistake