We’re using CreatePlaceAsync to create servers for matchmaking - this is a bit unconventional, but there are some limitations with TeleportService that make this a better fit for our game.
We’ve used this setup for years but it just stopped working in this game:
This issue was present on September 13 from around 1:50PM PST to 3:20 PM PST. It started again September 15 at around 5:40 PM PST.
Reproduction Steps
Create a place using CreatePlaceAsync - you can then go to it using TeleportService.
Expected Behavior
A copy of a place should be generated.
Actual Behavior
An empty template place is created. See:
Issue Area: Engine Issue Type: Other Impact: Very High Frequency: Constantly Date First Experienced: 2021-09-13 1:50 PM PST Date Last Experienced: 2021-09-15 5:40 PM PST
This bug has also critically effected my game, World Builder, which relies on CreatePlaceAsync as part of a core feature of it - allowing users to create their own worlds of any size, which are not limited by something such as DataStore’s size limitations. My only workaround has been to simply disable the creation of worlds temporarily, which has negatively impacted my game and I know of another game in the same genre as mine that has also been impacted.