Creating a 2D Camera

I’ve got the camera setup and controls figured out, however, is there ANY way to level out a camera? I’m not really sure how to describe this, but to actually achieve the 2D effect.

What I’m trying to do is hide the Dark-Black spots in the image, and have the lighter areas be the floor and walls.
image

Any ideas of how to achieve this effect?

Try changing camera FOV that should fix it

Unfortunately changing FOV just zooms the camera, meaning whenever you zoom in to get rid of the lighter areas, you can still see the player standing on top of the darker areas.

You’re thinking of orthographic perspective, which roblox unfortunately does not have in their Camera class. You could maybe try moving the camera further away and decreasing the FOV to a very small number, not completely sure.

Unfortunately I don’t think it’s possible because it would require “orthographic” perspective which is not a thing in roblox, however you can try renderendering everything as gui, floor and walls would be an image texture and to render character, you can use viewport frame with world model.

Moved cam over 1,000 studs away and set FOV to 2, got this as a result.

If later in the project this doesn’t work out, I will update the Solution and change to a GUI approach with viewports.

Thank you for the help guys!

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