Im currently building a data center for a game Im working on, and when I came to making the windows, I stumbled upon a question.
Is there a way to make windows ‘blurry’?
By this I mean, is there a way to create an window with like a transparency of 0.2, per say, and blur objects behind the window. I’ve seen windows with this effect in office buildings irl so you cant see items on a person’s desk, and that is kind of the feel Im going for. I found this image on google that illustrates the texture Im going for.
So far, these are some of the things I’ve tried:
Raising Reflectance
Lowering transparency
Changing the texture
As of right now the windows have a reflectance of 0.2, a transparency of 0.4, and look like this:
Try changing the material to neon, but reduce the transparency so it’s not too bright! Of course, to actually see the blur, your graphics settings need to be high enough.
Funny coincidence, I am working with building windows right now! You could try to add something in the middle of the window, like a sort of polarizer to reduce visibility.
depth of field could potentially achieve this effect. if you know how far away the window is from the camera, then you could use a DepthOfFieldEffect to blur everything just past the window.
might get funky if you look through at a shallow angle, though.