Creating a 'blurry' effect in windows

Hey there!

Im currently building a data center for a game Im working on, and when I came to making the windows, I stumbled upon a question.

Is there a way to make windows ‘blurry’?

By this I mean, is there a way to create an window with like a transparency of 0.2, per say, and blur objects behind the window. I’ve seen windows with this effect in office buildings irl so you cant see items on a person’s desk, and that is kind of the feel Im going for. I found this image on google that illustrates the texture Im going for.

image

So far, these are some of the things I’ve tried:

  • Raising Reflectance
  • Lowering transparency
  • Changing the texture

As of right now the windows have a reflectance of 0.2, a transparency of 0.4, and look like this:

Thanks in advance! :tophat:

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Try changing the material to neon, but reduce the transparency so it’s not too bright! Of course, to actually see the blur, your graphics settings need to be high enough.

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Funny coincidence, I am working with building windows right now! You could try to add something in the middle of the window, like a sort of polarizer to reduce visibility.

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I tried both of your recommendations, and this is the outcome

@TheCarbyneUniverse with the neon, it brought out the color a bit more than I expected, but still worked out pretty well

@Citrusfire With yours I had to lower the reflectance, but again, also turned out

These are the outcomes:

Screen Shot 2020-05-09 at 5.27.35 PM

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depth of field could potentially achieve this effect. if you know how far away the window is from the camera, then you could use a DepthOfFieldEffect to blur everything just past the window.

image

might get funky if you look through at a shallow angle, though.

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You could try to create a blur decal that has a similar color to your windows, and adjust the transparency to your preferred setting.

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