Creating a Circular beam

I have recently been messing around with beams in Studio but I have had no luck trying to make a seamless ring.
I joined 2 beams together at the same 2 attachments and using the same curve size for both beams I made a ring.
However, when I put on a different texture to the beam you seem where the beams start and end with a line in between them.
I messed around a bunch but I cannot get the two moving textures on the beam to align properly.
Is there any way to make a perfect ring that aligns the texture with the two beams? Or is there another method using different parts that can create the same effect easier?

1 Like

As I am away from studio with no access to it I may be incorrect but I believe you can get a circle by setting attachment 0 and attachment 1and curvesize1 and curvsize0 to this formula, which allows bezier curves which is what beams use to curve to make a circle. Here is the formula and if it does not work then set the segments to 4. the formula: (4/3) * math.tan(math.pi/8). If you for some reason do not want 4 segments then change the math.pi/8 to math.pi/ the amount of segments times 2.

1 Like