I want to create a NPC using multiple existing bundles on roblox that looks right.
The issue is, it’s very difficult, if not, impossible to create a custom NPC character using r15 bundles vs r6 since r6 characters rely on character meshes for different body parts and r15 body parts rely on meshparts which is a lot harder to change.
I tried changing the meshId value and texture to the different id so I can create a custom NPC using multiple bundles on roblox. Unfortunately, this method causes the character to appear weird looking. This is what it looks like when I use this method:
I also tried manually changing the character’s body parts position but using this method, it automatacally removes the motor6D weld which removes the possibly for animation the character.
I mixed Roblox’s Ballerina bundle pack and Queen Mab’s bundle pack to create the custom NPC which is called Queen Floral for the prototype of a boss battle game.
I want to NPC character to look more polished like this without affecting joints which should look more like this:
So here’s the question to sum it all up:
Is there a way to change the NPC’s r15 body parts while preserving the character joints?