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What do you want to achieve?
I want to create a optimized rendering system that uses the Highlight Instance.
Profile - pixe_ated - Developer Forum | Roblox
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What is the issue?
I was thinking of adding highlights to objects that are nearby then deleting them afterwards. But the Roblox documentation clearly says that this will cause performance spikes!
Adding or removing a Highlight can cause a geometry rebuilding step that might lead to performance spikes and extra draw calls.
- What solutions have you tried so far?
Even if I kept the highlights and disabled some, they still take up space.
While a disabled Highlight doesn’t display, it still takes one of the 31 available Highlight slots. If you plan to permanently disable a Highlight instance, it’s best to delete the highlight rather than disable it.
If anyone has a workaround for this issue, please let me know.