Creating a ground effect

How would I position a ground effect like this image on the ground beneath the character.

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Do you want this when they use a special ability, or just when they walk the ground below them turns to this?

the effect is for a slam ability

Couldn’t you just put those parts in a model in Repicated storage, then when they use the ability you use SetPrimaryParyCframe to move the model below their HumanoidRootPart?

yea but what if the terrain underneath them is like slanted it would look odd

You can raycast downwards and find the normal vector, and then set the CFrame as: CFrame.new(position, normal).

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That works perfectly thanks for the help

I’ve tried using it and the effect won’t appear