I’m trying to make something like this
But I don’t know what they do, since in the original it blurs with sway and it looks really good compared to something like a decal scope.
But I don’t know what they do, since in the original it blurs with sway and it looks really good compared to something like a decal scope.
I think the scope ring is part of the actual gun model, and the camera zooms into it, and the crosshair is just an image. I believe they just used a DepthOfField effect for that realistic blur. As for the sway, they simply used some CFrame math. You can find some tutorials online.
I highlighted how you can create a sort of zoom in effect by manaipulating the glass material
Cool tutorial, but that is not really what the picture shows. In the image above, the entire camera is zoomed in—not just the scope. I think the OP was asking about how he could achieve the crosshair and blur effect.
Yeah, will try out some stuff today.
Have you tried to achieve the effect with the means I stated yet?
Bit busy, I think this is what most do and ive gotten a semi working thing using this method
so I will mark it as solution