Creating a Model Preview UI using ViewportFrame in a Roblox Plugin

Heya there! How are you?

What do you want to achieve?

So, I am currently working on making a Roblox plugin, and I want to implement a feature that allows users to preview models before they are inserted into the Workspace. I heard from a colleague that using ViewportFrame could be a solution, but I’m unsure how to make it work, especially when dealing with multiple models.

What is the issue?

I am facing difficulties in understanding how to use ViewportFrame effectively to achieve a model preview. Since my plugin deals with multiple models, I’m not sure how to set up the UI to accommodate this functionality.

What solutions have you tried so far?

I have looked through the Creator Documentation and various tutorials on how you can utilize ViewportFrame, but I couldn’t find a comprehensive guide on using ViewportFrame for model previews, especially in a plugin context. I did come across examples of ViewportFrame being used for other purposes, but not specifically for this scenario.

Additional Details:

In my plugin, users can select different models from a list, and I want to provide them with a way to preview the chosen model before actually inserting it into the Workspace. The idea is to display the model within a UI element, preferably using the ViewportFrame feature. This way, users can inspect the model from different angles and decide whether they want to proceed with inserting it.

I’m looking for guidance on how to set up the ViewportFrame to achieve this goal. Should I create a separate ViewportFrame for each model? How can I update the ViewportFrame based on the selected model? Are there any best practices for managing multiple models within a preview UI?

Thank you!

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Furthermore, if anyone is confused or would like another explication, I can assure to give one. No problem at all!

Viewport frames essentially act as a seperate workspace, with some caveats (One of the biggest being that particles are not rendered, iirc.)

So, if you want to preview models with a viewport frame, all you need to do is insert the model into the viewport frame and manipulate the viewport frame’s camera to do whatever you need to do with it. I suggest taking a look at the API for the exact methods used.

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I am going to see if I can find out in the Creator Documentation deeply.

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