HELLO EVERYONE!
Hey, my names Kai and today I decided to share the way to creating a movement dynamic hud according to the local players mouse movements!
HERE IS A SHOWCASE OF WHAT IT LOOKS LIKE
HOW TO ACHIEVE THIS EFFECT
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Create a SCREEN GUI and parent the SCREEN GUI to starter gui
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Insert a FRAME into the SCREEN GUI
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now insert anything you want in the FRAME to move along with the FRAME!
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Insert a LOCAL SCRIPT into the SCREEN GUI
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PASTE THIS CODE INTO THE LOCAL SCRIPT!
local HUD = script.Parent.Frame -- SET THIS VARIABLE TO YOUR FRAMES LOCATION!!!!
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local BasePosition = UDim2.fromScale(0.443, 0.398) -- SET THIS TO THE X POSITION AND THE Y POSITION OF YOUR FRAME!!!
local VectorValue = Instance.new("Vector3Value")
local XValue = 0
local YValue = 0
VectorValue:GetPropertyChangedSignal("Value"):Connect(function()
XValue = VectorValue.Value.X
YValue = VectorValue.Value.Y
end)
RunService.Heartbeat:Connect(function()
local MouseDelta = UserInputService:GetMouseDelta()
TweenService:Create(VectorValue, TweenInfo.new(1, Enum.EasingStyle.Sine), {
Value = Vector3.new(MouseDelta.X, MouseDelta.Y, 0)
}):Play()
end)
RunService.Heartbeat:Connect(function()
local MouseDelta = UserInputService:GetMouseDelta()
HUD.Position = BasePosition + UDim2.fromOffset(MouseDelta.X, MouseDelta.Y)
end)
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MAKE SURE TO SET THE VARIABLE FOR THE LOCATION OF THE FRAME TO YOUR FRAMES LOCATION ( LINE 1 )
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MAKE SURE TO SET THE X , Y LOCATION DATA! ( LINE 6 ) [ TO FIND YOUR LOCATION DATA OPEN UP YOUR FRAMES PROPERTIES AND SCROLL DOWN TO POSITION! ]
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Press PLAY and test.
- ( MODEL )
THANK YOU FOR VISITING MY TOPIC!
I HOPE YOU ENJOYED THIS TUTORIAL / RESOURCE CODE FOR YOU TO USE IN YOUR EXPERIENCES.
BE SURE TO LEAVE A FOR ME!