So I’m trying to make a touchable trail(similar to the Hoverboard.io minigame in RB Battles). And I found an old post:
Touched Event for Trails - #2 by fret13103
Here’s my script:
local SegmentVerts = {}
local inZone = script.Parent.PlayerZone.InZone
function JoinVerts(Pos1, Pos2)
local Length = (Pos2 - Pos1).Magnitude
local part = Instance.new("Part")
part.Parent = workspace.FlashFlame_Roblox.HumanoidRootPart
part.Material = Enum.Material.SmoothPlastic
part.CanCollide = false
part.Anchored = true
part.Size = Vector3.new(2, 0.5, Length)
part.CFrame = CFrame.new(Pos1, Pos2)
end
while true do
coroutine.resume(coroutine.create(
function()
for i = 1, 6 do
if (workspace.FlashFlame_Roblox.Humanoid.MoveDirection.Magnitude > 0) and (inZone.Value == false) then
wait(0.5)
SegmentVerts[i] = workspace.FlashFlame_Roblox.HumanoidRootPart.Position
if #SegmentVerts > 1 then
JoinVerts(SegmentVerts[i - 1], SegmentVerts[i])
end
end
if inZone.Value == true then
for i, v in pairs(workspace.FlashFlame_Roblox.HumanoidRootPart:GetChildren()) do
if v:IsA("Part") then
v:Destroy()
end
end
end
end
end
))
wait()
end
The problem is that sometimes Pos2 will be nil. Also, even when it works, it will be very laggy because the parts are short and a ton of it is being created. I can’t think of a way to lengthen the parts but also lower the amount of parts to go smooth like the minigame.