I’ve tried to see if VelocityParallel and Perpendicular did anything but I’m not seeing how. Both options seem to disable my particle even thought I feel like they’re the answer to this riddle. Is there any conflicting properties with these two orientations?
Hmmm, I’m not sure if I follow. Do I edit the VelocityInheritance? There’s no section that says “you can edit the velocity of particles here” unless you’re referring to the speed?
Hmmm, it seems to be unreliable with my camera movements. It’s flat one angle and 45 degrees another. Maybe I should try an expanding decal? Don’t know where to begin with that
Make ShapeStyle Surface. If it’s Volume then the Particles are created inside the Part. If it’s surface then its at the Part’s surface. Here’s how I did it and it stays parallel to the surface of the Part.
There are 2 rings expanding in the picture, and I have them fading out as well. My Size setting is a single line graph number sequence from about 5% at time scale 0 to 100% at time scale 100%
I also have this in a Part that is 2x0.1x2 studs, transparent, and sitting about .002 studs above the surface of the roof below it. That explains why the rings aren’t at the same center because they were formed at the surface of the 2x2 Part.
Okay, I went in and tried it and we got positive results! After some trial and error making the size of the actual part super thin like that seemed to be the solution! Thanks a ton!