Greetings,
Is it possible to create a working pendulum on the basis of gravity in studio? If yes, what approach should I take over this?
To the ones wondering/answering,
I am looking to script upon a pendulum with multiple bobs and not just one swinging bob.
Reference :-
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Roblox does have good physics though, you can try using ropes tied to spherical part and make sure the part has CustomPhysicalProperties and is not anchored.
I did try that, I couldn’t get the push/threshold limit which can influence the other bob on the extreme to swing.
After all, I want them to stop at a point due to continuous influence of gravitational force
I don’t think roblox physics would allow it to be, you could try tween service but that could just waste your time.
Well yeah, roblox physics is not so good but also using tween service will just make the pendlum unreal if you know what I mean.
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I dont want that systematic motion over it so yeah
So there is no way I can use physics(Roblox) to function a pendulum?
It may be possible as you can change custom physical properties of a part but it cannot be accurate and trying to make it as accurate as possible will take so much time as you will need to edit the properties and try again so many times.