I’ve been wondering, Is it possible to make a pixelated screen effect? Cause i haven’t really seen this in roblox yet. And It would be really cool if we could somehow make a screen pixelate effect with out too much lag. I tried to make this my self, but i could’t get it to replicate the players screen. Heres an example of what i’m trying to recreate: https://www.youtube.com/watch?v=QoSIMph9qlc
I bet that making this effect using GUI would be extremely inefficient. If they don’t implement this into the Roblox Engine then I don’t think there will be a way do achieve this effect.
I would try casting a ray for every pixel of the pixelated screen, check what collides with the ray and then apply the color of the colliding part to the related pixel, but as I mentioned at the beginning, this isn’t rather going to be efficient as this has to be recalculated every frame.
Too much pixelation it’s insanely difficult to figure out what you’re suppose to do but if we had a choice for if they ever make a pixelation post processing effect on roblox, we should have a choice to show how many pixels we want and how big the pixels should be that’ll be pretty nice.