Creating a ragdoll for bone characters

Greetings.

So I’m currently working on a custom character system to control dinosaurs.
The dinosaurs are mesh deformations.

I currently have the problem, that I cannot figure out how to have the dinosaurs ragdoll.

If someone could give me advice on how to tackle this problem, thank you.

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Hello! Do you need a script? If you want, we can configure it in the team test. The script is universal, but it needs to be configured

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