I am trying to make a flag pole tool such as this:
The key element I am trying to achieve here is how the flag is responsive to the player’s moment. What I mean by this is that if you turn right the flag also turns right, whereas if I just did mesh deformation the flag wouldn’t have this responsiveness to it. I tried to use a beam and ball socket constraints to achieve this, however, it caused the player to be weighted down and have very glitchy movements. If anyone has any suggestions of how to go about this please let me know.