Creating a slower walking animation / Slowing default walking animation

I have been experimenting with different world settings such as Gravity or movement speed, and it was really fun and fits what I am working on.

One of the things I was fond of was player speed customization. I inserted a humanoid into the Starter Player and set it to a high amount. It does what I want it to, but an unforeseen effect of it was that the walking animation speed increases as well. I can’t have that.

My question to you guys is how do I slow down the current animation, and if that doesn’t fit my vision, how would I go about making a new walking animation? Thank you all!

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:AdjustSpeed() on an AnimationTrack can achieve the effect you want. (AnimationTrack would be an animation that has been loaded into a Humanoid)

To get all animations playing on a Humanoid, you would use Humanoid:GetPlayingAnimationTracks(), you’d just have to either slow them all down or differentiate the animations from the animations you want to slow down.