As I am finishing up my movement system, I noticed that what would be best to continue with is the ability to create games/cities. And that would require a tech tree (because cities will give science, a quantifiable resource used in the tech tree).
Now, I have some ideas when it comes to execution of the tech tree. The current thing I have come up with is the following:
local techTree = {{requires: none, name: "duckies", cost: 50, image: "insert duck picture here", boostmethod: "get in a pond with a yellow bird"}}
But this could get messy very quickly when there is a hundred technologies, or two hundred. So, I was just wondering:
Is there anyway that the table could be organized or neater. I feel like nested tables would be best in this situation, but I honestly feel that that is messy and just wouldn’t work out. Like maybe something like this:
local techTree = {
technology technology
technology technology
}
Thanks!