Hello, y’all. I’m a new member here. I’m working on the temperature system, if you touch the cold area, it will repeatedly decrease your temperature or If you touch the hot area, it will repeatedly increase the temperature. And I’m using ZonePlus which it is really useful! and I’m trying to create a script in Server. Not in (LocalScript)Client to avoid the exploits/hacks.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Zone = require(ReplicatedStorage.Zone)
local ZoneController = require(ReplicatedStorage.Zone.ZoneController)
local ancestorContainer = workspace.ZoneTemp
local Temperature = {}
Players.PlayerAdded:Connect(function(player)
local temp = Instance.new("NumberValue")
temp.Parent = player
temp.Name = "Temperature"
temp.Value = 10
Temperature[player] = temp
print(Temperature)
player.CharacterRemoving:Connect(function()
temp.Value = 10
end)
end)
Players.PlayerRemoving:Connect(function(player)
Temperature = nil
end)
local function CreateZone(container)
local customZone = Zone.new(container)
customZone:bindToGroup("EnterOnlyOneZoneAtATime")
local HWC = 0
customZone.playerEntered:Connect(function()
if customZone.Name == "Cold" then
HWC = 1
elseif customZone.Name == "Hot" then
HWC = 2
elseif customZone.Name == "Warm" then
HWC = 3
end
print(HWC)
end)
customZone.playerExited:Connect(function()
end)
local connection
local function DestroyZone()
customZone:unbindFromGroup("EnterOnlyOneZoneAtATime")
customZone:destroy()
connection:Disconnect()
connection = nil
end
connection = container.AncestryChanged:Connect(function()
if container.Parent ~= ancestorContainer then
DestroyZone()
end
end)
container.Destroying:Connect(DestroyZone)
end
for _, container in ipairs(ancestorContainer:GetChildren()) do
CreateZone(container)
end
ancestorContainer.ChildAdded:Connect(CreateZone)
--local function WhileTrueDo()
-- while true do
-- task.wait(3)
-- end
--end
https://gyazo.com/c8d06f0cb38f832e5215828f0c7a9276
I’m struggling with this part where it’s not changing the value “HWC” HWC is short for “HotWarmCold”