--define tweening stuff (like rotation, and adding size form original size)
script.Parent.Activated:Connect(function()
--clone effect from replicated storage
--play tween here
end)
--another script is inside the decal, that changed decal transparency
I cant show the full script sorry, but this is basically how my script works
I think I know-how; my thought is they use an expanded mesh and then puts a texture on it and then use the sprite sheet technique on the texture to make it vanish in the end by using rotation and sizing effects on the “expanded mesh,” which is simple by using tweening or lerping.
I tried making a spritesheet, and it doesnt work for some reason, I don’t think using a spritesheet works, it just cuts the decal off the squished sphere, is there a way to fix that?
Also for the continuation of this, I replaced the decal with a texture, so I would be able to use a spritesheet, but the script is still inside the texture.
I have been able to get a working version of the slash effect, but I’m wondering if anyone knows how to properly make the slash sprite sheet? Mine looks pretty ugly.
I heard you can use the unity particle system and then capture an image each frame to get one that looks realistic but I think there should be a better way.
I followed a tutorial in devforum, but it took me almost 2 days to make, xd. It was pain, but I did find some free mesh that was better than my drawing, so I went with that. Which another problem that occurred to me was now I can’t animate the actual texture of the mesh
I think I found a way, will get back to you. If you put a cool blob circle on a flattened sphere it stretches the blob to a slash effect. Then just make a blob and decimate it.
Might make a tutorial on it if my friend gives me permission.
Essentially made in Unity and screenshotted into roblox with decals. I have a spritesheet and loop through 50 of them. I know there are better methods available but this is the one I found for those looking. I even achieved better results than this in some other ones! Good luck everyone!