DasKairo
(Cairo)
December 31, 2022, 6:25am
#1
The Title Says it,
Would Creating Attributes via Script Be a Good idea?
For Example:
When the Player joins, You could Create Attributes for their Levels, EXP, Cash, etc.
Example:
p:SetAttribute("Level", 1) -- If there is no Attribute, it creates one
1 Like
Yeah. That should work. I’d recommend making leaderstats though. It’s a bit more convenient.
2 Likes
DasKairo
(Cairo)
December 31, 2022, 6:29am
#3
By the Looks of it, you can see the Data as a property of the Player rather than a Value, Just wondering if its a Good Idea to do this
1 Like
Personally, don’t use attributes for anything, but I guess it would work the same? Technically it’s still a value as that is what attributes are based off of. Values.
1 Like
DasKairo
(Cairo)
December 31, 2022, 6:46am
#5
Well, I made a working version of my code from using Values to Attributes, it seems tedious to do, I guess Ill take your word tho.
system
(system)
Closed
January 14, 2023, 6:46am
#6
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