Creating clouds

Hello! Thanks for your attention to my work! I’ve been super busy these recent weeks so I’ve only just noticed your interest in my creation.

I used perlin noise with various factors such as resolution, radius of the map size, size of each chunk and likelihood of cloud coverage!

Regarding the clouds, I used a similar method which many many gaming companies off of roblox utilise. I’m not quite sure what the name is, but it definitely isn’t Billboard Guis or Particle Emitters. The way it works is by using a 2d plane with a cloud texture (like a Billboardgui or particle emitter), but instead making it face a target part using CFrame (rather than making it face the camera). In any case, the target part can be the body’s torso or the main part of a vehicle. I also used distance calculations to make them realistically disappear if you got close enough to them (so they dont do weird stuff and go all over the place when you get close enough).

Hope this helps!

P.S. I also used some cloud textures (made from scratch by 3d-modeling them and taking pictures so they look 3d but on a 2d plane!)

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