Ive been thinking about creating a horror game. I want to make the system for making density in ceratin areas only. I want the fog to be inside of the house (black density) but outside to be absolutely different atmosphere.
So there would be a hallway, with windows. In the windows you could see everything as usual, but the hallway would be full of fog. Is this in roblox possible?
The easiest solution that I could think of is using triggers to change the fog on the player when they enter the hallway, then potentially using a black fade (a bunch of black translucent parts) on the windows, then hide this when they are in the hall.
As an alternative solution you could use a particle emitter inside the house to create a fog, but this won’t look great on low graphics settings.