Hey there.
When making the switch from Sounds to AudioPlayers to prepare for Acoustic Reverb, I noticed that my game has very large lag spikes every time a player respawns. I have an AudioPlayer for each footstep sound (a few hundred, which is overkill now that i’m thinking of it) that gets cloned into the player. Previously, when using Sounds, there were no issues, but now I’m getting very large spikes when the player respawns. There was previously a report made for this here that was marked as Fixed when it is still an ongoing issue.
1 Like
Hey @inHeadspace – is there a placefile or experience we can hop into & profile?
Hey; at the moment, no. I can try to find a backup of when this was occuring, but I ended up rewriting a workaround to copy the sounds as needed instead of trying to load them with the character. I can try to grab a previous version where this issue was occuring.