I’m trying to make a system where you start in a lobby spawn and select a level of difficulty. The group then gets transported to another place in the game (it’s premade so I don’t need to create a new one) that will then spawn in the map with the difficulty settings.
I don’t know how to transmit the data of difficulty without using some kind of datastore. I was hoping someone had an idea on how to go about this?
Would that not be a lot of excessive copy/pasting? My apologies for not being particularly well versed with creating universes / games.
I want the client to select a difficulty and also a level to play. I want the new place to receive that data and construct the level from the data with mobs having the appropriate level of difficulty to it.
My instincts are telling me there is a way to do it which would work like such:
Server teleports all users into the new place
New place receives players and data from previous place.
New place can load in the appropriate level & diffuclty from the data received