Creating NPCs - Accessories or Welding?

Hi there,

I’m looking to create some NPCs for my game and wanted to add some hats/hair to them. Should I be using the Accessories objects along with some attachments, or should I just weld the MeshParts directly to the NPCs?

They will be animated fully to make them similar to player characters, in case that matters.

I should also clarify, not only will the NPC be animated, they will also move around a bit, if that matters

I’m pretty sure that accessories should automatically snap on to the NPC if both of them have their attachments. If you’re going for MeshParts, though, you can try and edit an attachment to snap onto wherever part of the body you want it to go, but I honestly think you’re better off welding if you want something easier, but a little messier.

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I was encountering some issues with the accessories that made me hesitant to use them, for example in edit mode they would cause the meshparts to turn 180 degrees backwards, and shift upwards/downwards. Any way to prevent this?

I would try anchoring the meshparts before I would attach or use accessories unless you already did that.

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Thanks, I did this and also made sure the Attachments on the accessories were properly paired with the Attachments in the body parts (name, worldposition, etc). Then it worked.