Hello,
I’ve found something interesting with the fog properties, I let you see what I did:
[/spoiler]
This behavior gave me ideas, why not creating our own shaders with a bunch of new properties into the lighting.
So I ask if it could be possible to create functions or properties to do this rendering more easier and stable.
I have no idea how this is working, and what could be the new properties, I think some people know and I let them explain, I don’t want to say some dumb things.
As Stravant pointed out to me a while back, creating your own shader functions would be a security hole that you don’t want exposed on a platform like Roblox. Search up “WebGL security” if you want to know why.
However, I do like the idea of having a set of pre-defined PP shaders as options in the Lighting. Motion blur would be one I’m highly interested in, for instance.
It’s sad that this isn’t possible,I could really use a feature to override what a pixel sees in Roblox like in unity since any other way I try it results in a buggy mess.
How interesting. I thought this post was quite recent, but apparently it’s not. 9 years old. Anyways, about the shaders, I definitely like the idea of having more properties for lighting, but personally I’m fine with what we have currently.