I would like to create a way to randomly generate caves using workspace.Terrain
, I am aware of functions like Terrain:FillBall()
or Terrain:FillBlock()
in order to create the terrain, but I do not know how to implement this in order to create a cave/multiple caves.
My efforts have mostly been met with really boring caves, which consisted of massive blocks of stone with random spheres cut out of them.
I know there is math.noise
but I don’t know how to use this to create the generation.
Any help is appreciated. Many Thanks.